Game: Acidosis

Prevent your veins from being attacked by lactic acidosis by distributing heartbeats to the weakest veins. A human body is always in full motion. The heart pomps bloodcells through the arteries that find their way through the body. The player, as the heart, can allocate to what position these bloodcells should be sent. You have the option between several nodes and the heart can allocate oxygen to one node at a time. Unfortunately, the bloodcells are not the only moving thing. A body is often under attack by lactic acid, or milk acid. To fight this process of lactic acidosis, the heart should deploy the oxygen at the right moment to the right node. The pink acids that approach the arteries can be fended off by hitting them with the 'blast radius' that exists when oxygen reaches a node. When the acids touch an artery, the artery becomes weaker. With three hits, the artery disables. Watch the amount of arteries, because if too many arteries are disabled, the heart dies.

Executable or Installer



Android device
Web browser with special plugins (Unity player, Torque,...)

Tools and Technologies

Unity (any product)
Software: Adobe Photoshop, Adobe Audition, Autodesk Maya 2013. Tools: Whiteboard, laptops, the internet. Acidosis was optimalized for a Samsung Galaxy Note 10.1 tablet and for a 1280*800 resolution. The quality of the processor may influence performance.


Sunday, January 27, 2013 - 17:39

Source File(s)



Tino's picture
Tino van der Kraan
marcpeyre's picture
MvdLaar's picture
Matthijs van de Laar
Aceria's picture
Elwin Verploegen


We are thanking the sponsors of the Global Game Jam 2013, those on the right, as well as the amazing organization of the NHTV Breda site in The Netherlands.

This game was created by Elwin Verploegen and Tino van der Kraan (both part of Sassybot Studio) & Marc Peyré and Matthijs van de Laar (both part of Twirlbound). The collaboration team is called 'WODO': We Only Develop Once.

Elwin Verploegen: programming
Tino van der Kraan: art and design
Marc Peyré: programming
Matthijs van de Laar: art and design

Sound is all coming from

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