Game: Earth Pulse

It's is the future. Earth is running out of natural resources. You need to use the last of Earth's oil to develop new technologies before this vital fuel runs out.


I’m Board: Make a game that is inspired by, but not a simulation of, a popular board game.
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Bigger Picture: The game touches on a political, environmental or social issue.

Executable or Installer


Extract from zip. Run EXE file




Tools and Technologies

Unity (any product)
Designed with Unity version 3.5.7 3D Studio Max Adobe Photoshop CS5.5 Adobe Illustrator CS5.5


Sunday, January 27, 2013 - 22:12

Source File(s)

sean.johnson.39750's picture
Sean Johnson
DrewBuchanan's picture
Drew Buchanan
Zaibach333's picture
Paul David Metcalf
N_A_B's picture
Nick Behrens


Drew Buchanan, Lead Programmer

Paul Metcalf, Programmer

Nick Behrens, Designer and Artist

Sean Johnson, Programmer


Produced for Global Game Jam at the Nerdery, MN



DrewBuchanan's picture
Submitted by DrewBuchanan on Mon, 01/28/2013 - 02:42

Pending further testing, the first update for EarthPulse will be available for download!

Changes from release version:

  • Added Config Display Banner
  • Fixed a bug where Rubber Plants were not being displayed on tiles after being purchased
  • Buildings no longer drain Tools every pulse after being built.  In other words, you must pay Tools to build a building, but buildings will not drain Tools every pulse.

I will edit the first line of this comment when the update is ready.

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