Game: Murmur in the Park

Murmur in the Park is a social game designed for GPS-enabled mobiles and energetic people who are tired of using their eyes to play games. Teetering on the edge of augmented reality, the game is played like a Live Deathmatch. You and a handful of friends meet in a central location (i.e. a park). Once signed into the game server, each player is assigned a target (and IS the assigned target to someone else). Once the game begins, all players have 60 seconds to disperse, then the game is on... From here, the game relies on your other senses: sound and touch. Put in your earphones, and put your phone in your pocket, because the screen goes dark. There are two heartbeats in the game: The phone's VIBRATIONS represent your THRILL Heartbeat, the thrill of the chase. The closer you are to your intended target, the faster the phone vibrates. The heartbeart in your EARS is the FEAR Heartbeat. If the heartbeat in your ears speeds up, it means your attacker is getting close to you. Better run! If you come within a few metres of your target, a single button appears on screen. Press it, and you've caught your victim. He is out of the game, and you're reassigned the target that he was after. Last man standing wins!


True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.
Two Are Better Than One: The game requires two or more different mobile devices to play.
X Marks the Spot: The game involves something location-based, such as a geocache, or requires the player to go to one or more specific geographic locations.


Android device
This game uses the phone's GPS system, and connects to a web server via PHP/Database exchange. Each phone reads from its GPS, fires that info up to the server to update its location, and in exchange receives the updated coordinates of neighbouring players (attacker and attackee). Instructions for setting up the initial database/php for the game server are in the zip.

Jam Site



Sunday, January 27, 2013 - 18:02

Source File(s)

David Stothers


Kevin Beimers - Concept, Design, DB setup, PHP coding, Interface design

Dave Stotherd - Java/Android coding, Front End Development, Gadget Man

Guy McCandless & Jude the Teacher - Concept Development

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