Game: Pulse Step
Intended design for a future mobile port.
One-button side-scrolling jumper. Player has a heart rate that is constantly deteriorating. Heart rate determines scroll speed and obstacle generation rate. Player can collect hearts to increase heart rate. Player dies when heart rate reaches 0 or player hits an obstacle. Game includes sound to indicate the spawning of the obstacle.
Diversifiers
Approved for All Audiences: The game must not show any violence, not even cartoonish. Stepping on living mushrooms is off the list, as is killing any type of enemies, not even undead, though we know they’re already dead…
Executable or Installer
Platforms
Windows
Tools and Technologies
Unity (any product)
Updated
Monday, January 28, 2013 - 04:47
Source File(s)
Credits
Jordan Barrett - Programming, Main Idea/Design
Maureen Perzan - Art & Images