Game: Slightly less grave consequences

So after helping my main team design 'Grave consequences' I wanted to learn some python and create a super simple game based off our main design. The game is simple, find the hidden heart before the timer runs out, the closer you get the louder it beats. Once you're near the heart it should appear (proximity based on light in the main game) if you collect it you get a point, and then it's moved to another area of the screen, the heart will decrease in size the longer you play making it harder to find. Simples! <br></br> Here is a link to the main idea and the bigger game programed by the rest of the team!


Stay Inside The Box: The whole game takes place in just one screen, no scrolling or changing screens in any way is allowed.
Atari Age: The game must be, at a maximum, 4Kb in size.

You'll need pygame installed 



Mac OS X+
Pygame - I know but I wanted to experiment.

Jam Site



Sunday, January 27, 2013 - 11:33

Source File(s)

crowejohn20's picture
John Crowe
Tim Jones
Fabian Campbell-West
Colin Masters


John Crowe - Graphic, and programming (Python)
Team 99 Design 



crowejohn20's picture
Submitted by crowejohn20 on Sun, 01/27/2013 - 11:30

Ok so I wanted the heartbeat to increase when the player got close to the hidden item unfortunately I couldn’t figure it out in the time frame i had (one day).

Instead attached the sound of the heartbeat to the timer, as the timer counts down the heartbeat volumes increases. Overall in only a few hours I hit most of my goals.
1.Random hidden object that changes size (difficulty)
2. Moveable object using arrow keys
3. Collision detection

Over all very happy with the game. Its simple but I can improve it a lot in the coming week, such as

1. Decrease the hidden object size with every level (At the moment its just random)
2. Add power ups for the player
3. Different shaped hidden objects
4. Increase sound the closer you are to the hidden item.&nbsp;</span></p>

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