Multi-player competitive game using a Mac and up to seven PS Moves. The game should be played in semi-darkness. There is the sound of a heartbeat. When the heart is beating slowly everyone can move, but slower than the speed of the heartbeat. The pace of the heartbeat will change as the game goes on. When the heartbeat is really fast the move lights will turn on and everyone must freeze. All of the lights are yellow except one, which is blue, and that person is "it". When the lights go out everyone should try to tag "it" but still stay moving less than the tempo. The next time the lights come on a new person will be "it". If "it" is tagged they must willingly "die" dramatically and fall to the ground. The smoother the players move the faster they can go (NINJAS!). If the accelerometer picks up too much motion for the tempo, or movement when they are frozen, the move will turn red and stay red to let that player know they are out (and that player should also die dramatically). The game ends when only one person remains.
True Colors: The game uses only the basic 16 colors: black, gray, silver, white, maroon, red, olive, yellow, green, lime, teal, aqua, navy, blue, purple and fuchsia. See color chart
Backwards: One or more aspects of the game works the opposite as would normally be expected: maybe the controller is reversed (left is right, right is left), maybe you win lives every time you die, maybe it scrolls to the left and your character moonwalks.
No cheating (please): The game system relies on willing player participation to enforce the rules of the game world (e.g., hold your breath, close your eyes, etc.).
More the Merrier: The game is a competitive or cooperative multiplayer "party game" (i.e., based on minigames, humor, 4+ players, audience engagement, etc.), meant for one screen or more.