A Wise Choice is a practically fully accessible adventure game, set in the unusual kingdom of Twoolley where Prince Carrot and Princess Silverlocks have mysteriously disappeared, finding yourself in this strange land, unfortunately the only individuals that can help you leave are the missing Prince and Princess, fear not though, you look like a brave traveler, and if you follow the heartbeat of royalty you'll find them in no time.
With twelve different imaginative locations, and a host of strange and colourful characters, A Wise Choice is a story-driven game that can be enjoyed by all - literally!
When challenged with the option of creating an accessible game we asked ourselves, how would you make an adventure game that a blind person could play. How about a deaf person? How accessible could we make an adventure game? Could it be for kids too?
We love playing adventure games and these questions made me look at things in a different way. When the BBC produce DVD's, there is always an audio navigation option at the beginning of the DVD. This allows blind or those who are hard of seeing to navigate the menu system without seeing the buttons. we wondered if this would work with a decision based adventure game with a split story tree and other options. How would the menu's and choices be made?
We figured out a looping menu/option system that would continue through the choices until you made one. From this we then added an "are you sure?" segment that allowed the player to change their mind and safeguard against timing errors. Once we tested this, we proved it could work as a concept and started making assets for a story. This took most of the weekend and we only just managed to squeeze it all into the deadline.
Each of the main characters either makes a comment or gives a valuable lesson hat will help and hopefully teach younger players some good ideas. the repeating phrase that a lot of characters mention is "Your choices define who you are.." and the game ends with a nice conclusive and happy message.
We had a few bugs that stopped it being the final polished masterpiece but we are very very proud of the game we made.