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Blog: Deconstructing the product strategy of PC Building Simulator

Gamasutra - Thu, 01/07/2021 - 14:11

Once a game reaches maturity, how can it keep generating revenue and maintain player interest? We talk about that while analyzing the challenges and opportunities on PC Building Simulator. ...

Get a job: Join Nintendo as a Assistant Manager, Special Projects

Gamasutra - Wed, 01/06/2021 - 22:51

Nintendo of America is looking for a bilingual Japanese speaker to join its team as an 'Assistant Manager, Special Projects.' ...

Xbox once pitched an acquisition of Nintendo, and was met with laughter

Gamasutra - Wed, 01/06/2021 - 22:43

"Steve [Ballmer] made us go meet with Nintendo to see if they would consider being acquired. They just laughed their asses off." ...

Blog: An empathy-driven way to design games

Gamasutra - Wed, 01/06/2021 - 18:04

The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft. ...

Video: Clint Hocking's 2011 game design keynote

Gamasutra - Wed, 01/06/2021 - 18:00

How do games generate meaning? In this 2011 GDC session, veteran game designer Clint Hocking explores the ways that game mechanics help players to derive meaning from their time with them. ...

Postmortem: How Allods Team ported MMO Skyforge to Nintendo Switch

Gamasutra - Wed, 01/06/2021 - 16:51

Following the successful port of Warface to the Switch, MY.GAMES†™ studio Allods Team tried its hand at porting the MMO Skyforge. Some things went really well, and others were more difficult. ...

The Sinking City returns to stores as legal dispute over publishing rights continues

Gamasutra - Wed, 01/06/2021 - 16:14

The game was removed from a number of platforms in August 2020 due to a dispute between developer Frogwares and publisher Nacon. ...

Blog: The JRPG startup cost - Part 3

Gamasutra - Wed, 01/06/2021 - 16:06

The evolution of JRPGs in the 6th console generation. The rise of 3D environments, abstract game systems, and ever-younger protagonists. ...

Blog: Getting started with ray-tracing in Unity

Gamasutra - Wed, 01/06/2021 - 14:21

Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started? Let me help you out with that. ...

Obituary: Influential Sony, LucasArts, and THQ exec Kelly Flock

Gamasutra - Wed, 01/06/2021 - 14:18

A number of notable industry figured shared the news online, and paid tribute to Flock's leadership abilities and commitment to giving new voices a chance to shine. ...

Don't Miss: 6 ways to make your game more appealing to speedrunners

Gamasutra - Tue, 01/05/2021 - 20:48

Take a look at these tips from the Spelunky, Shovel Knight, Crypt of the Necrodancer, and Axiom Verge devs on making speedrunable games. ...

Video: Improving your odds in programming job interviews

Gamasutra - Tue, 01/05/2021 - 19:38

In this 2017 GDC talk, Rez Graham and Brian Schwab share interviewing insights from a combined 30 years in the industry and dozens of companies, both as job seekers and hiring interviewers. ...

Minecraft Earth is going dark at the end of June

Gamasutra - Tue, 01/05/2021 - 18:24

Microsoft-owned Mojang has made the call to close down its Minecraft AR game Minecraft Earth, ending the location-based game's run less than two years after first launch. ...

Blog: Historians discuss Call of Duty: Black Ops Cold War

Gamasutra - Tue, 01/05/2021 - 17:50

Historians Bob Whitaker, Chris Dietrich, and Joe Parrott discuss Call of Duty: Black Ops Cold War. Topics include the Cold War in the 1980s, Operation Fracture Jaw, and the game's depiction of Ronald Reagan. ...

Sony discontinues all but one PS4 model in Japan

Gamasutra - Tue, 01/05/2021 - 17:45

Sony Interactive Entertainment has slimmed down its line of last-generation consoles, at least in Japan. ...

Blog: How I wasted time and money developing a game that earned $30

Gamasutra - Tue, 01/05/2021 - 15:59

My postmortem analysis of Drunk Shotgun, a hardcore indie game you've probably never heard of. ...


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